Texture Coordinate for Vector mapping of NormalsĬlick Add > Input > Texture Coordinate. In our case, we want the color to be applied on faces of the model, and two colors cannot be on the same face. Next, add Texture Coordinate, this will define Vectors for our texture. Voronoi texture will define the pattern by which the texture will be applied. Add Voronoi Texture by clicking Add > Texture > Voronoi Texture, connect Color to Fac of ColorRamp. We will need a pattern for adding colors, and we will use Voronoi Texture for this. The color of the material will be defined by this ColorRamp. Add ColorRamp with Constant InterpolationĪdd a ColorRamp by clicking Add > Converter > ColorRamp, and connect the Color output to the Base Color input of the Principled BSDF.Ĭhange the interpolation from Linear to Constant, add two colors with subtle differences. Change the color of the island in the Principled BSDF. Different faces should have different colors.
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